Monday, February 28, 2022

Five Parsecs - Starting my first campaign

 For my first Five Parsecs from Home campaign I'm going with the easy mode and an all human starting crew. 

The Crew

Using the die rolls I've got this set

1. Background: Tech Guild +1 savvy, +1d6 credits (1), +1 high tech weapon, Motivation: Revenge +2 xp, 1 rival, Class: Nomad +1 gear

2. Background: Mining Colony +1 toughness, Motivation: Survival +1 toughness, Class: Special Agent +1 reaction, Patron, +1 gadget. So pretty tough with toughness 5 and good reactions.

3. Background: Wasteland Nomad +1 reactions, 1 low tech weapon, Motivation: Faith 1 rumor, +1 story point, Class: Enforcer 1 patron, +1 combat skill

4. Background: Frontier Nomad +1 combat skill, Motivation: Fame +1 story point, Class: Artist +1d6 credits (3)

5. Background: Wealthy Merchant Family +2d6 credits (3), Motivation: Romance 1 rumour, +1 story point, Class: Soldier +1 combat skill, +1d6 credits (6) - at last a good roll for credits

6. Background: Drifter +1 gear, Motivation: Adventure 1d6 credits (6), 1 low tech weapon, Class: Starship Crew +1 savvy

Equipment

3 rolls on military weapons: 2 military rifles, 1 auto rifle
1 roll high tech weapons: Blast Rifle 
5 rolls low tech weapons: 2 scrap pistols, shotgun, handgun, machine pistol
Credits: 6 plus 19 gives 25 so not badly set up with funds.
3 gear: Fake ID, Nano doc, Bipod
2 gadgets: AI Companion, Boosted Arm

Other stuff

2 patrons
1 rival
3 story points
Crew met in a bar - very traditional for gaming
How would you be described: Starport Scum (how appropriate as I own that set of rules from Nordic ?Weasel)

Ship

Battered Mining Ship - debt: 25 credits, fuel hog

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