More useful tips on using Army Painter Speedpaints to get great effects, interesting to think about using them more like oils with blending than conventional acrylics. Thanks to Dana Howl for keeping on with these great tips.
More useful tips on using Army Painter Speedpaints to get great effects, interesting to think about using them more like oils with blending than conventional acrylics. Thanks to Dana Howl for keeping on with these great tips.
Speedpaints are the Army Painter's response to GW's Contrast paints where the idea is that a single specially formulated paint allows a base coat, shade and highlight effect to be achieved in one application. There has been some controversy about the reactivation effect where overpainting or highlighting causes the speedpaint to bleed in with any water based paint or glaze. This video shows how to get around it and to use reactivation to produce highlighting effects.
Overall I have found that Speedpaints are great for bulk paining armies, which is what they are intended for, but they reward painting that keeps colours in the areas they are meant to be in as they are quite translucent so anything under one can show through.
Here are some trial pieces I've been working on.
Alternative Armies Sidhe (Celtic Elves) - using Crusader Flesh and Dark Wood. The flesh definitely works better over a flat white undercoat than something else I tried which was a pseudo-zenithal approach with a grey basecoat (AP Uniform Grey) with a white drybrush that I tried with the witches. I think next time I use Dark Wood I'll thin it with some medium as otherwise I find it a bit strong.
Frostgrave Witches made from the plastic set and Reaper Owl familiar. Crusader Flesh, Grim Black, Dark Wood, and Gravelord Grey used so far. I used my pseudo-zenithal technique on these but in future I'll use a plain white finish on skin areas.
Skeletons from Mantic and Oathmark in Pallid Bone, Dark Wood and Gravelord Grey. Reaper bones troll done with pseudo-zenithal and Orc Skin. I'm pretty happy with these particularly the troll.
Some figures that I got finished this month mainly for Five Parsecs from Home and Stargrave, with one marker for Silver Bayonet/ROSD. These were largely painted with The Army Painter Speedpaints, where I've found that that it really is critical to get a smooth finish on the undercoat as otherwise the paint tends to clump around any spots.
For the Culwych and Olwen campaign I needed a giant which was not something I had in my collection, so I went with Reaper Bones for a Stone Giant, Cave Troll and Basilisk to give me a bigger set of large monsters to work with.
Finally finished my first set of the walls and barricades I bought from Alternative Armies in the very good value pack, each type of construction comes with 12 40mm lengths, so suitable for DBA or HotT in 15mm or other miniatures games.
These stone walls could be used easily with either 28mm or 15mm obviously representing a much more formidable barrier in 15mm. The following photo shows a 18mm HoF Security Force Alpha officer and a 28mm King Fernando of the Dark Elves from Flintloque for scale purposes.
A lot of people use October as Orktober, but not having any orcs in my painting queue, I'll be working on these Reaper Bones monsters including a troll, meaning I can make it OcTrollber.
I am also tempted to pick up some of the old Asgard Miniatures trolls that Alternative Armies have recently released and paint them too.
A picture of my scratch-built terrain finished, made from scrap cardboard, builder's foam, grape stems and scouring pads.
Some papercraft buildings and containers from David Graffam Models on Wargames Vault
And my painting workbench is full of so many things that are close to completion but just not making it over the line in September.
All 22 of these should hopefully be complete by the end of the first week of October - 12 wall sections and 3 spiders from Alternative Armies, 4 Stargrave and 2 Frostrgrave figures from North Star and a marker for Silver Bayonet using an old Minifigs vase.
Some more finished minis. Actually from back in May, with more Alternative Armies, Northstar, Copplestone (Grenadier) and Ral Partha.All a bit overexposed but hopefully some time I'll get to do some photography with better light.
Grenadier Future Warriors Scavengers sculpted by the brilliant Mark Copplestone. Now available from EM4 Miniatures.
Finally resurrecting an old project that I wanted to do from quite a while ago.
Song of Arthur and Merlin is an adaptation of the fantasy skirmish game Song of Blades and Heroes for Arthurian legend and historical post-Roman Britain. The fantasy side of the rules can either be made its primary focus or played down for a gritty game of Dark Age battle.
I'm doing it in 28mm as I have plenty of fantasy miniatures in this scale already for the monstrous side with a mixture of metal and plastic figures from Gripping Beast and other manufacturers as I progress with it..
The new Gripping Beast Welsh plastics did actually help make me really keen to progress this as I had picked up some of their generic Dark Age Warriors quite a while ago, but the new figures are much more animated and interesting, though to be fair the original set is mainly aimed at building units of Saxon or similiar shieldwall where dramatic posing is not actually helpful.
The majority of the historical personalities will be metal figures from GB's Welsh, Sub-Roman British and Early Saxon ranges, with fantasy ranges from a variety of sources used to provide wizards, witches and monsters. It will include Reaper bones, North Star, Wargames Atlantic, Alternative Armies and Ral Partha.
I'll expand on that in a later post.
I decided to create a new example character to run a solo campaign with using the numerous tables in the back of the Scarlet Heroes rulebook.
This one is less randomly generated as I had a rough concept that I wanted to use. This will be a halfling thief with a motivation of 'exploring ruins for profit'.
Buckle's village is in the protectorate of Xian, and he has made his way towards the village of , which has been established near the ruins of the ancient city of Tsukaba, rumoured to have tombs containing fabulous wealth.
I rolled 6 4d6 rolls drop lowest and assigning to the characteristics as I wished getting 9, 10, 11, 12, 12, and 15, with the rules allowing me to switch one to 16 as I didn't have any rolls with that value or greater.
A last few figures that I finished but didn't have time to photograph before the end of April.
Alternative Armies giant spiders. Useful for both fantasy and SF games.
First batch of miniatures finished in April 2022 - some old Grenadier Future Wars figures sculpted by Mark Copplestone that will see service in Five Parsecs, my Frostgrave mage and apprentice and a couple of cultists, an Alternative Armies carnivorous plant and a Reaper Troll. These include my first efforts with Army Painter Speedpaints on the cultists and plant.
A few minis finished off in March 2022. All 28mm figures
Reaper Bones mainly, with the bear, rats and worm from that range and a Ral Partha wraith.
Mainly painted with Vallejo paints
These will get used for Frostgrave, Rangers of Shadow Deep and other fantasy games.
For my first Five Parsecs from Home campaign I'm going with the easy mode and an all human starting crew.
Using the die rolls I've got this set
1. Background: Tech Guild +1 savvy, +1d6 credits (1), +1 high tech weapon, Motivation: Revenge +2 xp, 1 rival, Class: Nomad +1 gear
2. Background: Mining Colony +1 toughness, Motivation: Survival +1 toughness, Class: Special Agent +1 reaction, Patron, +1 gadget. So pretty tough with toughness 5 and good reactions.
3. Background: Wasteland Nomad +1 reactions, 1 low tech weapon, Motivation: Faith 1 rumor, +1 story point, Class: Enforcer 1 patron, +1 combat skill
4. Background: Frontier Nomad +1 combat skill, Motivation: Fame +1 story point, Class: Artist +1d6 credits (3)
5. Background: Wealthy Merchant Family +2d6 credits (3), Motivation: Romance 1 rumour, +1 story point, Class: Soldier +1 combat skill, +1d6 credits (6) - at last a good roll for credits
6. Background: Drifter +1 gear, Motivation: Adventure 1d6 credits (6), 1 low tech weapon, Class: Starship Crew +1 savvy
Setting up my first Five Parsecs campaign gives me some choices such as which scale of miniatures to use as I have some 28mm SF (and lots of historical/fantasy minis that might be useful) and quite a lot of 15mm SF.
15mm
Alternative Armies have several ranges that can work for this, particularly Laserburn and HoF, which have different aliens and a variety of human types. Ground Zero Games also have a wide range and an unbelievably good postal response to orders. There is a small range from CP Models with plenty of character.
28mm
Lots of options including the Stargrave plastics where probably a sprue of crew and a sprue of mercenaries will cover off your crew needs with maybe another couple of sprues to provide opponents. They are available from North Star who also have metals in the Stargrave and Copplestone Castings ranges, as well as plastic Frostgrave cultists who can be customised with SF weapons to give another option.
The metal ranges from CP Models have plenty of nice options for aliens and humans including separate heads, weapons and equipment for customisation. Alternative Armies also have plenty of options in this scale as well.
My choice is to go with 28mm in the end despite having plenty of painted and unpainted 15mm SF.
For terrain I'll mainly be using paper models from Dave Graffam downloaded from Wargames Vault.
Reviving an old project that had stalled long ago - 20mm Biblical warfare with the Hebrews and the Philistines. This is based on using mainly a few packs of Caesar Miniatures 20mm figures though to add chariots to the Philistines I'll use some horses from old Atlantic miniatures though the chariot bodies will need to be scratch built and probably the wheels.
I used the Hebrew and Philistine packs together with the Trojan army pack to provide more heavy warriors for the Hebrews and missile troops for the Philistines.
Army lists for Hordes of the Things
Already prepared
Hero @4 points - Samson
Spear general @2 points - not given this one a name, though it could be Solomon who reigned in the correct era.
2 Warband @2 points - Simeonite and Ephiraimites "mighty men of valour" with a bit of repair needed on the central figure on the left hand unit.
2 Shooters @2 points -Benjaminite archers and slingers
3 Spears @2 points - other tribes, though I have considered making these hordes for HotT
To do
Cleric @3 points - Moses with the tablets
Sneaker @3 points - Judith outside Holofernes tent
2 Spears @ 2 points - tribesmen
1 Shooter - Benjaminite archers
An actual army list would be
Spear General - 2 ap
Hero (Samson) - 4 ap
Cleric (Moses) - 3 ap
Sneaker (Judith) - 3 ap
2 Warband (Simeonites and Ephiraimites) - 4 ap
2 Spears (other tribes) - 4 ap
2 Shooters (Benjaminites) - 4 ap
Total - 24 points
For DBA the Early Hebrew list (I/27) is largely 3Aux with a few Psiloi and Warband. To get into later periods Chariots start to be an element. Given the Hilly terrain type this is definitely an army that will need to use terrain to be effective.
Already prepared
Hero @4 points - Goliath
Blade general @2 points
6 Blades @2 points
2 Shooters @2 points - javelinmen
To do
Knight general @2 points - generals chariot
Knights @ 2 points - chariot
2 Shooters @2 points - subject slingers and archers
other possibility is a god @4 points such as Dagon or Baal, but the first of those tends to be confused by H.P. Lovecraft's appropriation of the name. Not sure how I would represent either of them on table.
Army list
Blade general @2 apHero (Goliath) @4ap6 Blades @12 ap3 Shooters (javelins and bows) @6apKnights (chariots) @2ap
Total 24ap