The major change is properly using actions to deal with the cavalry mounting and dismounting, otherwise I think the ranges work well to differentiate between smoothbore and rifled weapons.
Unit types
Unit
|
Strength Points
|
Movement
|
Range
|
Comments
|
Infantry (muskets)
|
4
|
Column 2
Line 1
|
3
|
|
Infantry (rifles)
|
4
|
Column 2
Line 1
|
4
|
|
Sharpshooters
|
3
|
Skirmish 3
Column 2
Line 1
|
5
|
|
Cavalry (mounted)
|
3
|
Column 4
Line 3
|
1
| |
Cavalry (dismounted)
|
3
|
Column 2
Line 1
|
3
|
|
Cavalry (repeaters - dismounted)
|
3
|
Column 2
Line 1
|
3
|
|
Artillery (rifled)
|
2
|
March 2
Unlimbered 1
Firing 0
|
Cannon 8
|
|
Artillery (smoothbore)
|
2
|
March 2
Unlimbered 1
Firing 0
|
Cannon 6
Howitzer 5
Light 4
|
Light are 6 pound guns.
|
Commander
|
6
|
Mounted 4
Foot 2
|
-
|
No combat value
|
Actions
It costs 1 movement for cavalry to mount or dismount.Artillery firing modifiers
Rifled artillery
|
Increase D6 roll by 1 if firing at enemy unit at a range of 1 or 2
grid areas
|
Smoothbore artillery
|
1 comment:
Looks good. Are you planning any changes to your Divisional rules amendments?
Cheers
Simon
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