In the Brigade Level I think that the technological differences will be most pronounced as at higher levels command and control will be more important. I have some ideas on how to represent these and aspects of generalship at the Divisional and Corps levels but will post those later.
This is my first draft waiting playtest for these changes.
Unit types
Unit
|
Strength Points
|
Movement
|
Range
|
Comments
|
Infantry (muskets)
|
4
|
Column 2
Line 1
|
3
|
|
Infantry (rifles)
|
4
|
Column 2
Line 1
|
4
|
|
Sharpshooters
|
3
|
Skirmish 3
Column 2
Line 1
|
5
|
|
Cavalry (mounted)
|
3
|
Column 4
Line 3
|
1
|
1 move to mount/dismount
|
Cavalry (dismounted)
|
3
|
Column 2
Line 1
|
3
|
1 move to mount/dismount
|
Cavalry (repeaters - dismounted)
|
3
|
Column 2
Line 1
|
3
|
1 move to mount/dismount
|
Artillery (rifled)
|
2
|
March 2
Unlimbered 1
Firing 0
|
Cannon 8
|
|
Artillery (smoothbore)
|
2
|
March 2
Unlimbered 1
Firing 0
|
Cannon 6
Howitzer 5
Light 4
|
Light are 6 pound guns.
|
Commander
|
6
|
Mounted 4
Foot 2
|
-
|
No combat value
|
Artillery firing modifiers
Rifled artillery
|
Increase D6 roll by 1 if firing at enemy unit at a range of 1 or 2
grid areas
|
Smoothbore artillery
|
5 comments:
Your suggestions make a lot of sense to me, and I look forward to seeing how they work.
All the best,
Bob
This is looking good - must give it a try with my own ACW figures.
I was about to add a couple of thoughts, but that might be premature. What I've seen I like already.
Oh, one thing I would add: breechloading muskets for the infantry. Not the rate of fire of the repeaters, but a big improvement on the muzzle loaders, and could be used lying down. Like the repeaters (apart from Wilson's cavalry corps at the end of the war), they were not common.
Hi - Did you ever playtest these? They look good and I am interested in doing ACW with the rules as well!
Simon
I did revise them a bit later on and did an updated post on 11 April after a couple of playtests. I have a battle report that needs to be finished off and published.
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