With the sorcery style Prestidigitation there is a problem as the Conjuring spell requires 4 ranks in Sleight of hand which is not a class skill for the Scholar class. I'd fix it by using a house rule that Scholars taking the style would be able to treat Sleight of hand as a class skill. As I wanted to do the character with the RAW (Rules As Written) I've not done that. I've not had time to write a decent background so I'll add that later.
Name: Tut-Anh-Mekri Male Human Stygian
Class: Scholar 1
Str 11 (+0)
Dex 15 (+2)
Con 18 (+4)
Int 18 (+4)
Wis 17 (+3)
Cha 15 (+2)
Hit points: 10
Power Points: 7
Languages: Stygian, Shemitish, Kushite, Hyrkanian, Acheronian
Saves: | |||
---|---|---|---|
Name | Base | Ability | Final |
Fortitude | +0 | +4 | +4 |
Reflex | +0 | +2 | +2 |
Will | +2 | +3 | +5 |
Base Attack Bonus: +0 Stat: +0 Final: +0
Base Dodge Bonus: +0 Stat: +2 Final: +2
Base Parry Bonus: +0 Stat: +0 Final: +0
Base Magic Bonus: +0 Stat: +2 Final: +2
Weapons: | ||||||
---|---|---|---|---|---|---|
Name | To Hit | BAB | Bonus | Damage | Critical | Armour Piercing |
Stiletto | +0 | 0 | +0 | 1D4 | x4 | 1 |
Class Abilities:
Sorcery Style(Curses), Scholar, Acolyte(Black Ring),Knowledge is Power
Feats:
Altertness
Spells:
Lesser ill-fortune
Skills: | |||||
---|---|---|---|---|---|
Skill | Total | Ranks | Ability | Background | Other |
Appraise | +5 | 1 | +4 | 0 | 0 |
Balance | +4 | +2 | +2 | 0 | 0 |
Bluff | +2 | 2 | 0 | 0 | 0 |
Concentration | +8 | 4 | +4 | 0 | 0 |
Craft(alchemy) | +9 | 3 | +4 | +2 | 0 |
Craft(herbalism) | +6 | 2 | +4 | 0 | 0 |
Decipher Script | +8 | 4 | +4 | 0 | 0 |
Forgery | +5 | 1 | +4 | 0 | 0 |
Gather Information | +4 | 2 | +2 | 0 | 0 |
Heal | +5 | 2 | +3 | 0 | 0 |
Intimidate | +6 | 4 | +2 | 0 | 0 |
Knowledge (Arcana) | +10 | 4 | +2 | +2 | 0 |
Knowledge (Religion) | +8 | 4 | +4 | 0 | 0 |
Knowledge (Nobility) | +8 | 4 | +4 | 0 | 0 |
Listen | +5 | 1 | +2 | 0 | +2 |
Move Silently | +4 | 2 | +2 | 0 | 0 |
Perform (Ritual) | +7 | 2 | +3 | +2 | 0 |
Search | +4 | 0 | +4 | 0 | 0 |
Sense Motive | +5 | 2 | +3 | 0 | 0 |
Sleight of Hand | +4 | 2 | +2 | 0 | 0 |
Spot | +5 | 0 | +3 | 0 | +2 |
Equipment:
Stiletto, Robes, Belt, Belt pouch, Spell component pouch, shoes, Holy symbol of Set, prayer beads, incense worth 50sp, ink, quill, parchment, 2sp
Background:
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