I Am A: Neutral Good Human Wizard (6th Level)
Ability Scores:
Strength-13
Dexterity-11
Constitution-14
Intelligence-15
Wisdom-10
Charisma-14
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-6)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXX (8)
Saturday, March 29, 2008
Tuesday, March 25, 2008
Making characters for all the RPG I own revisited
Well I decided to try and do that quite a while ago original August 2007 post and so far I've managed to get a couple done for the Conan RPG and I've got started on a Warhammer FRP 2.0 character, but it may be quite some time till I get much further though as I switch to less crunchy systems it may get easier.
I've been looking at my gaming collection and I think that I'll include a D20 Modern character for the Iron Lords of Jupiter setting that was published in the Polyhedron.
This makes the list
1. Conan RPG - done
2. Warhammer FRP
3. Castles & Crusades
4. D20 Modern/Iron Lords of Jupiter
5. Cthulhu Dark Ages
6. Paranoia XP (maybe I should do both editions I own if I have time)
7. D&D 3.5
8. Bushido
9. Runequest II
10. Metamorphosis Alpha
11. Bunnies and Burrows
12. Toon
That is a bit of a scarily long list now... we'll see how it goes
I've been looking at my gaming collection and I think that I'll include a D20 Modern character for the Iron Lords of Jupiter setting that was published in the Polyhedron.
This makes the list
1. Conan RPG - done
2. Warhammer FRP
3. Castles & Crusades
4. D20 Modern/Iron Lords of Jupiter
5. Cthulhu Dark Ages
6. Paranoia XP (maybe I should do both editions I own if I have time)
7. D&D 3.5
8. Bushido
9. Runequest II
10. Metamorphosis Alpha
11. Bunnies and Burrows
12. Toon
That is a bit of a scarily long list now... we'll see how it goes
Labels:
RPG
Monday, March 24, 2008
Reading Stephen King's fiction continued
As a continuation of my reading I've now read a few more stories in Night Shift. These have pretty much been in order that they appear in the book so far, but I have started to be a little more adventurous by selecting others. So far I've read Graveyard Shift, Night Surf, I am the Gateway and The Man who loved Flowers.
Night Surf features what I believe is one of King's characteristic items in his writing with young adult characters in a post apocalyptic setting. I won't talk in too much details about the story to avoid spoiling it for anyone who hasn't read it, but it is set in King's usual New England location and is an effective short story without a closed ending and I did enjoy it.
Night Surf features what I believe is one of King's characteristic items in his writing with young adult characters in a post apocalyptic setting. I won't talk in too much details about the story to avoid spoiling it for anyone who hasn't read it, but it is set in King's usual New England location and is an effective short story without a closed ending and I did enjoy it.
Wednesday, March 19, 2008
On reading Stephen King's fiction for the first time
Surprisingly until now I had not read any of Stephen King's fiction, only Danse Macabre his book about horror in US popular culture. I've now picked up a copy of Night Shift, which was recommended to me as an introduction that avoids the commitment of time that one of the length novels would.
Unlike a lot of readers I did read the introduction and foreword, and one thing that struck me from both was the importance of keeping writing to anyone who wishes to be a writer.
The first story I read was Jerusalem's Lot, the title did bring up the novel and TV movie 'Salem's Lot that King wrote much later on. The actual structure of the story initially made me think of Bram Stoker's Dracula, by being constructed of letters and journal entries. As I read on, I realised that King was actually emulating another famous New England horror writer in H.P. Lovecraft. This story was maybe a bit predictable in its outcome, but was still entertaining and shows King's desire to have better characterisation than Lovecraft.
Unlike a lot of readers I did read the introduction and foreword, and one thing that struck me from both was the importance of keeping writing to anyone who wishes to be a writer.
The first story I read was Jerusalem's Lot, the title did bring up the novel and TV movie 'Salem's Lot that King wrote much later on. The actual structure of the story initially made me think of Bram Stoker's Dracula, by being constructed of letters and journal entries. As I read on, I realised that King was actually emulating another famous New England horror writer in H.P. Lovecraft. This story was maybe a bit predictable in its outcome, but was still entertaining and shows King's desire to have better characterisation than Lovecraft.
Friday, March 14, 2008
Creating Conan RPG characters part 3
This character is the Stygian scholar I created using the 'heroic method' of character creation in the Conan RPG rules. By dint of some unbelievable dice luck this character has turned out to be extremely tough. Looking at the rules I ended up swapping the scores I'd originally assigned to Strength and Dexterity so his ability to avoid getting hit in combat would be greater.
With the sorcery style Prestidigitation there is a problem as the Conjuring spell requires 4 ranks in Sleight of hand which is not a class skill for the Scholar class. I'd fix it by using a house rule that Scholars taking the style would be able to treat Sleight of hand as a class skill. As I wanted to do the character with the RAW (Rules As Written) I've not done that. I've not had time to write a decent background so I'll add that later.
Name: Tut-Anh-Mekri Male Human Stygian
Class: Scholar 1
Str 11 (+0)
Dex 15 (+2)
Con 18 (+4)
Int 18 (+4)
Wis 17 (+3)
Cha 15 (+2)
Hit points: 10
Power Points: 7
Languages: Stygian, Shemitish, Kushite, Hyrkanian, Acheronian
Base Attack Bonus: +0 Stat: +0 Final: +0
Base Dodge Bonus: +0 Stat: +2 Final: +2
Base Parry Bonus: +0 Stat: +0 Final: +0
Base Magic Bonus: +0 Stat: +2 Final: +2
Class Abilities:
Sorcery Style(Curses), Scholar, Acolyte(Black Ring),Knowledge is Power
Feats:
Altertness
Spells:
Lesser ill-fortune
Equipment:
Stiletto, Robes, Belt, Belt pouch, Spell component pouch, shoes, Holy symbol of Set, prayer beads, incense worth 50sp, ink, quill, parchment, 2sp
Background:
With the sorcery style Prestidigitation there is a problem as the Conjuring spell requires 4 ranks in Sleight of hand which is not a class skill for the Scholar class. I'd fix it by using a house rule that Scholars taking the style would be able to treat Sleight of hand as a class skill. As I wanted to do the character with the RAW (Rules As Written) I've not done that. I've not had time to write a decent background so I'll add that later.
Name: Tut-Anh-Mekri Male Human Stygian
Class: Scholar 1
Str 11 (+0)
Dex 15 (+2)
Con 18 (+4)
Int 18 (+4)
Wis 17 (+3)
Cha 15 (+2)
Hit points: 10
Power Points: 7
Languages: Stygian, Shemitish, Kushite, Hyrkanian, Acheronian
Saves: | |||
---|---|---|---|
Name | Base | Ability | Final |
Fortitude | +0 | +4 | +4 |
Reflex | +0 | +2 | +2 |
Will | +2 | +3 | +5 |
Base Attack Bonus: +0 Stat: +0 Final: +0
Base Dodge Bonus: +0 Stat: +2 Final: +2
Base Parry Bonus: +0 Stat: +0 Final: +0
Base Magic Bonus: +0 Stat: +2 Final: +2
Weapons: | ||||||
---|---|---|---|---|---|---|
Name | To Hit | BAB | Bonus | Damage | Critical | Armour Piercing |
Stiletto | +0 | 0 | +0 | 1D4 | x4 | 1 |
Class Abilities:
Sorcery Style(Curses), Scholar, Acolyte(Black Ring),Knowledge is Power
Feats:
Altertness
Spells:
Lesser ill-fortune
Skills: | |||||
---|---|---|---|---|---|
Skill | Total | Ranks | Ability | Background | Other |
Appraise | +5 | 1 | +4 | 0 | 0 |
Balance | +4 | +2 | +2 | 0 | 0 |
Bluff | +2 | 2 | 0 | 0 | 0 |
Concentration | +8 | 4 | +4 | 0 | 0 |
Craft(alchemy) | +9 | 3 | +4 | +2 | 0 |
Craft(herbalism) | +6 | 2 | +4 | 0 | 0 |
Decipher Script | +8 | 4 | +4 | 0 | 0 |
Forgery | +5 | 1 | +4 | 0 | 0 |
Gather Information | +4 | 2 | +2 | 0 | 0 |
Heal | +5 | 2 | +3 | 0 | 0 |
Intimidate | +6 | 4 | +2 | 0 | 0 |
Knowledge (Arcana) | +10 | 4 | +2 | +2 | 0 |
Knowledge (Religion) | +8 | 4 | +4 | 0 | 0 |
Knowledge (Nobility) | +8 | 4 | +4 | 0 | 0 |
Listen | +5 | 1 | +2 | 0 | +2 |
Move Silently | +4 | 2 | +2 | 0 | 0 |
Perform (Ritual) | +7 | 2 | +3 | +2 | 0 |
Search | +4 | 0 | +4 | 0 | 0 |
Sense Motive | +5 | 2 | +3 | 0 | 0 |
Sleight of Hand | +4 | 2 | +2 | 0 | 0 |
Spot | +5 | 0 | +3 | 0 | +2 |
Equipment:
Stiletto, Robes, Belt, Belt pouch, Spell component pouch, shoes, Holy symbol of Set, prayer beads, incense worth 50sp, ink, quill, parchment, 2sp
Background:
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