Traveller
This game was one I played for a number of years, starting with it in around 1978 or so. The lack of classes and move to career based characters with minimal development once chargen was completed was an eye opener after D&D's class and level approach. The big frustration with Traveller was always the chance of characters getting killed in chargen with there always being a tradeoff between the chance of death and the skills gained.
Traveller soon picked up plenty of supplements many of which we bought and I remember ]Mercenary, Striker and Azhanti High Lightning. With Striker I remember spending endles amounts of time crunching numbers for modern AFVs for it, but rarely playing it.
Like most games in the '70s and early '80s there was a lot of support in the gaming magazines in the UK, with White Dwarf having useful stuff before it was a pure GW housemag. I particularly remember the Sable Rose Affair scenario as one that we played from WD.
In the end I drifted away from Traveller for a number of reasons including the fact that I had less time for RPG after having started work and the lack of in game advancement for characters was unappealing compared to D&D or BRP mechanics.
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