Sunday, October 26, 2008

C&C, WFRP, RQ Review: Appendix D. Creating Warhammer FRP characters

With Warhammer more of the character generation process is driven by the dice than the D20 games as a characters' career and personal characteristics can be almost entirely generated using the charts in the start of the book. This is an example to go with my comparative review of Castles & Crusades, Warhammer FRP 2 and Runequest II.

Name: Udo
Race: Halfling
WSBSSTAgIntWPFel
Original2542251638273248
Adjusted2137
Advance+5%+10%+5%+5%+10%
Advance Used+5%
AWSBTBMMagIPFP
Original110214002
Adjusted112
Advance+2
Advance Used

Applying Shallya's mercy to his Toughness gives him an average score of 21, this will also increase his TB to 2 on the secondard characteristics.

Skills: Based on race in WFRP
Academic Knowledge(Geneology/Heraldry), Common Knowledge(Halflings), Gossip, Speak Language(Halfling), Speak Language(Reikspiel), Trade (Cook)
Career Skills:Animal Care, Charm, Gossip, Haggle, Perception, Search, Speak Language (Brettonian) - so his final skills end up with Gossip (+10%)

Talents: Mostly racial features in WFRP
Night Vision, Resistance to Chaos, Specialist Weapon Group(Sling)
Randomly rolled: Savvy +5% to Int
Career Talents: Dealmaker, Flee!, Seasoned Traveller, Hardy (+1 wound) - a better choice than Suave as a +5 to fellowship would reinforce an already very good characteristic

Starting Career: I rolled 10 for a Camp Follower and 25 for a Grave Robber and selected Camp Follower with Udo being a cook following the armies to look for plunder. As a career this concentrates on the social and intellectual development of a character meaning that Udo will generally talk rather than fight and if he has to fight it'd be at a distance with his sling.

Physical Features (as there are tables for them I'm rolling them):
Height: base 3' 4" roll 8 so add 8 inches to get 4 feet 0 inches - a tall halfling
Weight: percentile roll - 88 on the table gets me 120 pounds so Udo is big and tall in halfling terms - able to look a dwarf in the eye!
Hair colour: Eye colour:
Distinguishing Marks: only one roll I've decided - Missing nail
Siblings: 5
Star Sign: The Big Cross Age: 26
Birthplace: The Moot Name: Udo
Purse: 12GC - 4GC for sling gives 8GC
Trappings: Clothes (worn shirt, breeches, boots and cloak), Pack containing Blanket, Wooden tankard, Wooden utensils, Trade Tools(cook), Tent, Pouch, Cleaver (Handweapon), Dagger, Purse

Weapons:
Handweapon (Cleaver) Damage SB(2)
Dagger Damage SB-3(-1) only the damage die will actually give any damage
Sling Damage 3

For purchase one thing stands out: a sling as his high ballistic skill and specialist weapon group talent mean he's going to be a lot more effective with that than going into melee with a sword. I made his handweapon a cleaver as being appropriate for a cook.

Wednesday, October 22, 2008

C&C, RQ, WFRP review: Appendix B Creating C&C Characters part 2

C&C Character 2 again has his stats assigned by the player.
Alfar "the average"
Human Wizard Level 1
AC: 10

Strength:9+0
Dexterity:9Prime+0
Constitution:9+1
Intelligence:13Prime+1
Wisdom11Prime+0
Charisma9+0


Abilities: Spells - Alfar will get a bonus first level spell for having an intelligence of 13. His spell book will contain spells to match the number he can cast per day of 4 for level 0 and 2 plus 1 for level 1. I actually selected these rather than rolled for them to avoid making his list too weak.
Level 0: Detect Magic, Mending, Detect Poison, Dancing Lights
Level 1: Read Magic, Sleep, Magic Missile

Attacks:
Staff +0 1D6
Dagger +0 1D4
Thrown Dagger +0 1D4 10ft range increment

Move: 90ft(120ft base minus 25% for light encumbrance)

Equipment:
Starting gold 90 good for a Wizard, but they have still plenty of options on equipment.
ItemCostEncumbrance ValueLocationComments
Staff-4carried
Dagger2gp1Belt
Spell Component belt pouch10gp1worn
Backpack2gp2(w)worn
Bedroll1sp3pack
Map or scroll case1gp1pack
10 sheets paper10gp-scroll case
Robe1gp2(w)worn
Belt6sp-worn
Cape8sp-worn
Shoes2sp1(w)worn
1 oz ink8gp-pack
Quill1sp-pack
Waterskin1gp3
Bar soap5sp1pack
Bullseye Lantern12gp2pack
2 oil flasks2gp2pack
Flint and steel1gp-pack


Alfar has 35gp 7sp left after buying his equipment
To work out Alfar's Encumbrance Rating the base value of 10 is not adjusted for Strength modifier or primes so remains 10.

The Encumbrance Value of the items with a (w) suffix is reduced by 1 when worn so this means that Alfar's clothes are ignored and as an Wizard he has no armour to worry about. The items in the pack and belt pouch have their total EV reduced by 2 so the pack containing a bedroll (EV3), Scroll case (EV1), Soap (EV1) and lantern oil(EV2) has a total encumbrance of 5 for contents (7-2) and 1 for the pack itself (2-1) giving an EV of 6. Alfar's total EV then is 16:
  • Staff 4
  • Dagger 1
  • Pack 6
  • Component Pouch 1
  • Robe 1
  • Waterskin 3

As this is greater than his ER, but less than twice his ER he is lightly encumbered and has his move reduced by 1 quarter and a +1 to the challenge level on all dexterity based tests.

C&C, RQ, WFRP review: Appendix A Creating C&C Characters

A Tale of two characters...

Rolling the dice and then assigning the numbers as per the core rules I got two sets to work with.
Character 1Character 2
911
912
1315
1110
99
99

I'll do Character 2 as a separate post to avoid these becoming too long.
Geoffrey Borecutt
Dwarf Fighter Level 1
AC: 14

Strength:15Prime+1
Dexterity:(10-1) 9+0
Constitution:(12+1) 13Prime+1
Intelligence:11+0
Wisdom9+0
Charisma9+0

By putting the die roll of 12 into a demi-human's characteristic that has a positive modifier I'm able to boost a second characteristic into having a positive modifier.

Abilities: Weapon Specialisation - this gets a +1 to hit and to damage with a selected weapon. I'm going to go with the fearsome bearded axe though that does mean not being able to use a shield. Because of the +1 to hit and damage from his strength, Geoffrey will have a +3 to hit from his BAB, Strength and Weapon Specialisation and +2 to damage. With the bearded axe he'll do 3d4+2 damage giving a minimum of 5 and an average of 9.5 which in C&C will be lethal to low level opposition like Orc's and Hobgoblins.

Attacks
Bearded Axe +3 to hit Damage: 3d4 +2
Dagger +2 to hit Damage 1D4+1
Sling +1 to hit Damage 1D4 Range 50 ft

Movement: 20 ft

Equipment:
Starting gold 110 - not great for a fighter who will always need armour and weapons at first level.
ItemCostEncumbrance ValueLocationComments
Bearded Axe20gp4carried
Scale Mail50gp4(w)wornIncludes a Leather Coif
Dagger2gp1Belt
Sling-1Belt pouch
Armour and Weapon oil1gp2pack
Backpack2gp2(w)worn
Bedroll1sp3pack
Large Belt Pouch1gp1(w)worn
4 Bandages2sp-Belt pouch
Crowbar2gp2pack
Canteen2gp1pack
Pipe5gpBelt pouch
1 lb tobacco5sp1Belt pouch
Flint and steel1gp-Belt pouch
Belt6spp-worn
Heavy Boots1gp1(w)worn
Cloak5sp1(w)worn
Trousers4sp1(w)worn
Tunic3sp1(w)worn


So Geoffrey ends up with a few GP remaining: (110gp - 89gp 6sp) 20gp 4sp

His total encumbrance is not the sum of the encumbrance values of his equipment, armour and weapons as putting items into the Belt Pouch and Pack reduces the total EV and the items with a (w) have the encumbrance reduced when worn.

To work out Geoffrey's encumbrance his Encumbrance Rating has to be calculated which has a base 10 with any Strength modifier applied and with plus 2 for either of Strength or Constitution being a Prime. So Geoffrey with a Strength modifier of +1 and both of those attributes as Primes has an ER of 15. The maximum possible would be an ER17 with a Strength modifier of +3.

The Encumbrance Value of the items with a (w) suffix is reduced by 1 when worn so this means that Geoffrey's clothes are ignored and hsi armour only has an EV of 3. The items in the pack and belt pouch have their total EV reduced by 2 so the pack containing a bedroll (EV3), crowbar (EV2), canteen (EV1) and armour and weapon oil(EV1) has a total encumbrance of 5 for contents (7-2) and 1 for the pack itself (2-1) giving an EV of 6. The pouch with two items with an EV of 1 in it, sling and 1lb of tobacco has an EV of 0 (2-2 for contents, 1-1 for pouch). Geoffrey's total EV then is 14:
  • Bearded Axe 4
  • Armour 3
  • Pack 6
  • Dagger 1

As this is less than his ER he is not encumbered and moves normally.

Wednesday, October 15, 2008

Podcast Review: Security Now

Security Now is a IT security podcast presented by Steve Gibson and Leo Laporte. There is some controversy about Steve Gibson in the IT security community, but I'll discuss that as a separate issue once I get my IT blog running.

Content
There are two main types of show: Listener Feedback and Themed podcasts, the split is 50/50 between these. Listener feedback includes a lot of Question and Answer content often related to the previous podcasts. The themed podcasts are usually about a few topics, such as the Phorm behaviour tracking software, Microsoft's Windows Steady State, Open ID and TruCrypt. There is a reasonable level of IT knowledge assumed which is appropriate for the content.

Leo Laporte acts as the facilitator for the show with Steve Gibson explaining issues and replying to the listener feedback that Leo reads out. This works well and Leo plays the role of an informed layman on the show.

There are a fair number of plugs for the companies that support the show, such as Astaro and Steve Gibson's company GRC with its product SpinRite. These are not too intrusive and reflect the reality of needing to support a podcast commercially unlike many of the others that I've reviewed.

Technical
At the GRC site there is an option to download a low bit rate version that is small and of a listenable quality. The high quality version can be downloaded from iTunes and the other usual sites such as Feedburner.

Overall
This is a useful podcast with plenty of sound advice amongst the product promotion. If you do dislike frequent mentions of sponsors or the presenters' own products you may not like it. I do listen regularly to this which shows that I do consider it worthwhile, but remember to look at other useful sources of security information like Bruce Schneier's blog.
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