En Garde! is a RPG set amongst the French military in the era of the Three Muskeeteers, which is one of the first games I remember to have a substantial element of social interaction as part of the requirements. As the first edition was published in 1975 it is definitely one of the first RPG to look at this, most other games at the time were much more from wargaming perspectives, particularly D&D and its imitators where morale is the main psychological factor considered.
I have rarely done what this game is really good for, which is extended campaigns having generated far more characters than I ever played (not unusual with a lot of games systems) and used the duelling rules quite often even for other games when it seemed more appropriate than those games core ruleset (neither Traveller or D&D gives a particularly good feel for that intense one on one combat like a duel).
The requirement for characters to keep a diary of events makes it particularly suitable for play by mail or play by post games and the continuing support has been from the pbm community and now the online community. There have been variations in setting used from the fictional Paris of the original to London or Rome. There are active games in many languages and the official site lists them.
Monday, January 08, 2007
Friday, January 05, 2007
More RPG that I have encountered
Time to try and wrap up the theme of different RPG soon, but I thought that there were a few more to mention that I have played or in one case wanted to play that haven't been covered.
Chivalry and Sorcery was always one of the most detailed RPG in its period and did try to set a game actually in the middle ages with pretty much historical magic and attitudes. I didn't play much of it preferring D&D then RQ for the more fantastic approach. From what I remember the rules were very detailed and this meant that character generation was a lengthy process and actually playing was quite slow, but this may be my memory playing tricks on me.
Warhammer FRP is a game that I love the setting of, as the old World and new World in Warhammer contain plenty of interesting stuff, with my own personal preference being for the new World of Lustria with its many lizardmen and their aztec/mayan styling. Warhammer I've read and created characters for, but never actually played till now when I've signed up for a PbP game at RPG.net. Warhammer FRP has many legendary scenarios which I've tried hard not to learn too much about as it would only spoil playing in them, such as the Enemy within.
Pendragon is a game I'mfairly surprised that I haven't played as it is based on Arthurian myth which I have been interested in since I was little (probably not unusual in a Briton). This game has a very different approach to most RPG in that significant time can pass in a session with characters aging and their descendants continuing the quest if needs be. The game is based on Chaosium's BRP system so would not be unfamiliar to me as a player of Runequest and Call of Cthulhu, but with some additions to deal with the out of adventure development and social interactions.
Chivalry and Sorcery was always one of the most detailed RPG in its period and did try to set a game actually in the middle ages with pretty much historical magic and attitudes. I didn't play much of it preferring D&D then RQ for the more fantastic approach. From what I remember the rules were very detailed and this meant that character generation was a lengthy process and actually playing was quite slow, but this may be my memory playing tricks on me.
Warhammer FRP is a game that I love the setting of, as the old World and new World in Warhammer contain plenty of interesting stuff, with my own personal preference being for the new World of Lustria with its many lizardmen and their aztec/mayan styling. Warhammer I've read and created characters for, but never actually played till now when I've signed up for a PbP game at RPG.net. Warhammer FRP has many legendary scenarios which I've tried hard not to learn too much about as it would only spoil playing in them, such as the Enemy within.
Pendragon is a game I'mfairly surprised that I haven't played as it is based on Arthurian myth which I have been interested in since I was little (probably not unusual in a Briton). This game has a very different approach to most RPG in that significant time can pass in a session with characters aging and their descendants continuing the quest if needs be. The game is based on Chaosium's BRP system so would not be unfamiliar to me as a player of Runequest and Call of Cthulhu, but with some additions to deal with the out of adventure development and social interactions.
Wednesday, January 03, 2007
Baron Munchhausen
The extraordinary adventures of Baron Munchausen. This makes my list of most important RPGs because it was the first really freeform game I played. It is one of the few games I know that can readily be played without any reference to the rulebook. Of course if you visit Critical Miss they will worship at the feet of James Wallis the designer of Baron Muchausen and author of the famous Warhammer FRP scenario The Enemy Within.
Mechanically it is one of the most simple games I have come across, with each player having a pool of tokens (usually coins) that are used to reward the player with the best story and in the challenge mechanism. This game must be the purest storytelling game possible with each player assuming an identity as a nobleman and in turn reciting their tale on a topic given to them by the person on their left who was last to buy a round of drinks. While telling their story a player can be challenged by another who wagers a coin which can be won or lost by the active player being able to incorporate that challenge into their story. This continues round the table until all the players have told their stories and the players vote with their remaining coins to produce a winner. Who then buys the next round.
I think this is a great game both for its simplicity of rules and emphasis on storytelling, together with what at least for British gamers is the opportunity to combine RPG with drinking.
Mechanically it is one of the most simple games I have come across, with each player having a pool of tokens (usually coins) that are used to reward the player with the best story and in the challenge mechanism. This game must be the purest storytelling game possible with each player assuming an identity as a nobleman and in turn reciting their tale on a topic given to them by the person on their left who was last to buy a round of drinks. While telling their story a player can be challenged by another who wagers a coin which can be won or lost by the active player being able to incorporate that challenge into their story. This continues round the table until all the players have told their stories and the players vote with their remaining coins to produce a winner. Who then buys the next round.
I think this is a great game both for its simplicity of rules and emphasis on storytelling, together with what at least for British gamers is the opportunity to combine RPG with drinking.
Tuesday, January 02, 2007
Other RPG I have known
Having bought and played many RPG as well as those listed in my top five most important ones I thought I would discuss some of the other ones I enjoyed too. Originally I was going to call this post "Other RPG I have loved", but decided that not all of these are truly ones that I've loved, even if I would still call them.
As well as Traveller I played Metamorphosis Alpha heavily, which in its first edition days had a ruleset similar to early D&D, but I always liked the setting trope for MA with the lost starship. This has had a number of new editions which I haven't bought and I have to admit the more detailed setting for the latest edition is actually something I'm not so keen on as I prefer to make my own details of the setting and have tried different reasons why the starship Warden lost its way and the organisation aboard collapsed.
Toon is a game that I still like for its emphasis on fun and that the rules are there as guidelines rather than to be obeyed in all circumstances. I didn't play it that much as I got Paranoia not that long after and I preferred the darker humour with the game.
Bushido was a game that I played a lot less than I wanted to, largely as by this point we had already been playing D&D, Runequest and Traveller for years and yet another game system did not appeal to the players despite the appeal of Japan as a setting. The mythic Japan is far closer to the historical model than the setting of Rokugan used for D&D's Oriental Adventures. It is a hell of a long time since I looked at it though I still have my copy tucked away in my collection.
Bunnies and Burrows was one of the first RPG I actually bought in the original FGU edition. I always had a certain amount of difficulty getting players compared to D&D as to teenage boys (as my group was at the time), but this did have a lot of ideas that were new for a published RPG: martial arts, a skill system and most unusually for a RPG at that point no human characters. In fact pretty much all the characters would be rabbits, thought the stats would allow other species IIRC.
As well as Traveller I played Metamorphosis Alpha heavily, which in its first edition days had a ruleset similar to early D&D, but I always liked the setting trope for MA with the lost starship. This has had a number of new editions which I haven't bought and I have to admit the more detailed setting for the latest edition is actually something I'm not so keen on as I prefer to make my own details of the setting and have tried different reasons why the starship Warden lost its way and the organisation aboard collapsed.
Toon is a game that I still like for its emphasis on fun and that the rules are there as guidelines rather than to be obeyed in all circumstances. I didn't play it that much as I got Paranoia not that long after and I preferred the darker humour with the game.
Bushido was a game that I played a lot less than I wanted to, largely as by this point we had already been playing D&D, Runequest and Traveller for years and yet another game system did not appeal to the players despite the appeal of Japan as a setting. The mythic Japan is far closer to the historical model than the setting of Rokugan used for D&D's Oriental Adventures. It is a hell of a long time since I looked at it though I still have my copy tucked away in my collection.
Bunnies and Burrows was one of the first RPG I actually bought in the original FGU edition. I always had a certain amount of difficulty getting players compared to D&D as to teenage boys (as my group was at the time), but this did have a lot of ideas that were new for a published RPG: martial arts, a skill system and most unusually for a RPG at that point no human characters. In fact pretty much all the characters would be rabbits, thought the stats would allow other species IIRC.
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