Well for a PbP game I've ended up needing to create 4 characters with the GM using the 3d6 in order method for the character's statistics, this gives much lower rolls than the usual D&D /D20 games where 4d6 dropping lowest has long been the norm. These characters are for the Judges Guild Wilderlands of High Fantasy setting.
With this character the class prime was intelligence and I selected strength and dexterity as matching my 'agile fighter' type concept. My biggest worry was really the low constitution as it is tough for a fighter to be on low numbers of hit points. I suspect that this party will use a lot of ranged combat till they hit second level at least.
The first of my 4 characters follows:
Character Name: Durren Bury
Rank/Position/Concept: Human scout/Orc hunter
Species: Human (Dunael)
Homeland: CSIO Dearthwood
Height: 5' 6"
Weight: 135 lbs
Colour of - Hair: Brown Eyes: Hazel Skin: Olive
Clothing: Grey broad brimmed hat, Green cloak, Grey shirt, Brown breeches and boots. Wooden shield
Demeanour: Taciturn, studious
As a Dunael Durren's mission is to help protect the humans and other communities of the Dearthwood from the Orcs and other chaos creatures to maintain order in the Roglaras and keep the City State safe from attacks.
Personally Durren seeks to learn more magic finding new spells to bring back to his mentor Scriabin the wizard at his tower in the deep woods. Durren yearns to become more capable as a wizard and be able to use the powerful spells that he has read about.
Durren grew up in the huge forests of the Dearthwood learning how to fight the Orcs of the Purple Claw and help preserve the forest from their incursions. He started learning his trade as a warrior with the rangers of the Dunael, but his sickly constitution made it hard for him to fight and march as well as his comrades. Tracking an orc warparty into a little visited part of the forest his band found the orcs attacking a tower. From the window slits bolts of energy could be seen streaking out to injure orcs as well as arrows and darts fired by the defenders. Despite this the orcs were battering at the door with a fallen tree and looked likely to break in. The rangers formed themselves and attacked the foul creatures from behind, killing many before the survivors fled. The owner of the tower, the wizard Scriabin, thanked the rangers and let them make camp at the tower.
Talking to the wizard Durren was invited to stay as his aptitude for magic was obvious to the Wizard, since then he has learnt to read and some simple magic while maintaining his combat skills by hunting and defending Scriabin's tower for the last 3 years. He has left to head to Winkdale as Scriabin has heard rumours about the orc attacks and suspects there being more than just normal raiding behind it.
Contacts: Wizard Scriabin - magical mentor
Class: Spellsword Level: 1 XP: 0
Stats / Skills & Saves, inc +6 Prime bonus: (eg a 3rd level character's 16P stat is 16/+11).
Str 13 (+1)/P (+8)
Dex 13 (+1)/P (+8)
Con 6 (-1)/ (+0)
Int 16 (+2)/P (+9)
Wis 6 (-1)/(+0)
Cha 11 (+0)/(+1)
Prime Characteristics: Intelligence, Strength, Dexterity
Background, Race & Profession: Dunael
AC: 15 (+3 Studded Leather, +1 Shield, +1 Dex)
Weapons Specialisation: Longsword
Wealth: GP: 7 SP 2 CP -
Languages: Common, Dunael, Orc, Elvish
Level 0: Dancing Lights, Prestidigitation
Armour: Studded Leather, Leather Coif, Shield
Longsword +2 1D8+1
Sling +1 1D4+1 50 ft
2 Javelin +1 1D6+1 30 ft
Dagger +1 1D4+1
Broad brimmed hat
10 pieces parchment
Rations (1 week)
2 flasks (1 ale)
50 ft Hemp rope
2 small sacks
2 pints oil