One of the things I like with random generation is that it gives me ideas for what a character will be like, with these attributes making me think of an aging cleric who has spent years living cloistered as a monk, though not a traditional D&D style martial arts monk.
Arminius was apprenticed to the monastery of Wildrang as a young boy and has lived there for many years working to maintain the scrolls withing the library. Many years of solitary study have made him withdrawn and difficult in his manner with few social graces. After the loss of a rare scroll from the collection Arminius has been sent out into the world by the abbot to seek it out and find if it can be retrieved. He seeks to join with a band of adventurers who can aid him in his quest.
Class: Cleric Level: 1
HP: 5 AC: 4
|Strength:||3||-3 to hit, damage and open doors.|
|Dexterity:||11||- no modifiers|
|Constitution:||8||-1 HP per die|
|Intelligence:||12||- able to read and write|
|Wisdom:||15||+1 to magic effects saving throws|
|Charisma:||5||+1 on reaction rolls, max 2 retainers morale 5|
In Labyrinth Lord a first level cleric is able to cast spells and though this is usually allowed to be varied each day for a cleric it is pretty unlikely that Arminius will ever use anything except a Cure Light Wounds.
Level 1: Cure Light Wounds
As a Cleric Arminius is limited to using blunt weapons so I have selected a mace and a sling so that he does have both melee and ranged attacks, though given how poor his strength is melee is a risky proposition for him. I've also purchased his other equipment including armour and miscellaneous gear.
Mace: -3 to hit 1d6-3 damage
Sling: +0 to hit 1d4-3 damage
|10 sling bullets||-||5lb|
|Holy symbol, wooden||1gp||1lb|
|Flint & Steel||2gp||-|
|3 flasks oil||3sp||3lb|
|5 days trail rations||25sp||5lb|
|1 oz vial of ink||8gp||-|
|5 sheets parchment||10sp||-|
|map or scroll case||1gp||.5lb|
The total for all the equipment is 115gp 0sp leaving Arminus with a starting funds of 15gp which at least allows him some accomodation or food before beginning his adventuring career. His total encumbrance is 71.5 lbs giving him a movement rate of 60 ft per turn, 20 ft in encounters or 60 ft running in encounters.
As normal with this series of characters created I'm happy for other GM to use them as NPC or even as player characters and I'd love to hear what you have done with them.