Saturday, November 03, 2007

Creating Conan Characters part 1 rolling dice

Well I've decided to start with the Conan RPG published by Mongoose. As an OGL game it probably is not something that appeals to all gamers, but I like it and consider it to be a good version of the Hyborian age using the D20 rules concepts. Enough preamble, now to use the dice.

In Conan character generation race (human subrace) and class are not rolled for, but selected by the player thought the DM may choose to restrict options, e.g. not many Vendhyan characters in Aquilonia.

Six rolls of 4D6 discarding the lowest gave me 14, 11, 11, 14, 10, 12 not superb, but no negative modifiers.

Heroic method
I don't know how it happened, but the D10 I selected for this seemed to be rolling very high so I ended up with 18, 15, 11, 17, 15, 18 for six rolls.

Now to turn these into characters

Number 1
I decided to make this character using the standard method as an Argossean Pirate. In assigning the rolls to characteristics I thought that as this would be a lightly armoured character high Dex and Con would be good ideas. I assigned the rolls like this:
Str 12
Dex 14
Con 14
Int 11
Wis 10
Cha 11

Number 2
This one I decided to make a Stygian Scholar, as that is a combination that I haven't done so far for a character or NPC and it could be useful for my gaming. With the die rolls that I got for stats it would be easy to create an effective character for any class, and if a player had come to my table with these I would have been highly sceptical, but I saw the dice fall. This character was generated by the heroic method, but has ended up with much higher average statistics than the method would normally generate (15.6 as opposed to 13.5).
Str 15
Dex 11
Con 18
Int 18
Wis 17
Cha 15

To actually start fleshing these characters out I'll use separate posts for each one to avoid this becoming too much of an epic.


Adaen of Bridgewater said...

Looks good so far. I'd love to see the follow up on these characters. Did you ever finish them?


Dave said...

The annoying thing is that I am part way there on both of them, but have been very busy. I've really got a yen to get back to these now and do some other systems too. Watch this space!